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UPSTAIRS STUDIO

Building game systems, Unity assets, and original worlds for developers and players alike.

About

Upstairs Studio is an independent game development studio founded by Salman Hoseini, a game developer with experience across multiple studios, teams, and production environments.

His work spans open-world games, multiplayer systems, gameplay mechanics, UI, game systems, and backend development — giving him a broad understanding of how games are built from both a creative and technical perspective.

What began as an interest in writing gradually evolved into a deeper focus on programming and game development, bringing together narrative thinking, technical problem-solving, and a love for creating worlds, tools, and systems that help games come to life.
 

Salman Hoseini
Founder, Upstairs Studio

FINISHED
PROJECTS

SPACE HEIST

Fast paced obstacle dodging game

BLIND PONG

Old school pong game with a creative twist

LEDGE DETECTION

Ledge detection, traversal, and IK-ready workflows.

Explore the games, tools, and Unity assets developed by Upstairs Studio — from fast-paced mobile projects to practical gameplay systems designed to support other developers.

IN THE
MAKING

Get ready for an adventure! We're in the lab crafting an exploration game set in a mysterious forest. Uncover hidden threats, explore the unknown, and brace yourself for an immersive journey. Stay tuned as we cook up an exciting gaming experience just for you!

GAME DEVELOPMENT ASSETS

Explore game development tools, systems, and Unity assets designed to help developers build faster, cleaner, and more flexible gameplay experiences.

Testimonials

A powerhouse of a programmer. Salman and I worked on a prototype for a video game several years ago. The work he did in UNITY was efficient, narrative design-driven and very clever. He created a fully-functional level in a very short time and we iterated in a fun and passionate way in order to create a strong building block for a game. His knowledge of programming and love of game design/storytelling make him a unique talent with huge potential.

Alain Mercieca, Lead Writer at Ubisoft Montréal

He delivered high quality code at all stages of the development of our multiplayer PC/Console game. He was also proactive when it came to making technical/technological decisions. He has made games as a solo developer so he knows all aspects of Unity and therefore was able to work on gameplay, UI, VFXs etc.

Guillaume Danel, Senior Game Programmer

I worked with Salman on several team-based application development projects. He is so fast and clever in designing and analyzing complex applications. The thing that I always appreciated is that he knows how to work in groups and be synchronized to others.

Emad Heydari, Cryptography Research Scientist

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